3D Artist specialized in character creation for film and games, with strong training in character modeling, digital sculpting, and 3D production pipelines.
Graduated from CG Asset Creation for Film or Games at Think Tank Training Centre, with a focus on developing production-ready characters for professional environments.
I hold a Master’s degree in 3D Character Creation for Film and Video Games, with experience working in Maya and ZBrush, and a solid foundation in anatomy, proportions, detailing, and asset optimization.
My background in the audiovisual field allows me to understand the full production process, collaborate effectively within teams, and adapt to demanding workflows.
I have participated in projects within production studios, collaborating in art direction and production, which strengthens my visual judgment, attention to detail, and ability to maintain aesthetic consistency in character creation.